Jun 02, 2005, 06:19 PM // 18:19
|
#2
|
Desert Nomad
|
Most classes have a skill that acts like sprint.
Rangers have dodge and something else
Elementalists have windborn speed and armor of mist.
Not too sure about the others though =/.
|
|
|
Jun 02, 2005, 06:20 PM // 18:20
|
#3
|
Wilds Pathfinder
Join Date: Feb 2005
Guild: Divine Guardians of the Soul (Soul)
Profession: Mo/E
|
I think every class has some sort of "sprint" ability they can use... i think necromancer, and monk are the only ones that dont... someone can correct me if im wrong... but i know for a fact ele/war/rang/mes all have their own... illusion of speed, airborne speed, sprint/something else for war, and storm chaser for ranger... i think if a monk had it, it would kind of suck... although i wouldnt mind it if they added something for the necro...
|
|
|
Jun 02, 2005, 06:21 PM // 18:21
|
#4
|
Ascalonian Squire
|
yes im playing as a monk now, and she really needs sprint. Being a fulltime healer leaves me no choice when my henchies are wiped out.
|
|
|
Jun 02, 2005, 06:24 PM // 18:24
|
#5
|
Academy Page
Join Date: May 2005
Location: IT Hell
Guild: ::::::::::::::::::::::::: Old World Soldiers [oWs]
|
Quote:
Originally Posted by Kaeru
yes im playing as a monk now, and she really needs sprint. Being a fulltime healer leaves me no choice when my henchies are wiped out.
|
what's your secondary class?
|
|
|
Jun 02, 2005, 06:28 PM // 18:28
|
#6
|
Ascalonian Squire
|
Quote:
Originally Posted by evil.E
what's your secondary class?
|
mesmer
do they have some sort of sprint option?
I havent discovered one, my char is at LA at the moment
|
|
|
Jun 02, 2005, 06:29 PM // 18:29
|
#7
|
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
|
Yup, it's "Illusion of Haste"
|
|
|
Jun 02, 2005, 06:34 PM // 18:34
|
#8
|
Ascalonian Squire
|
Quote:
Originally Posted by Epinephrine
Yup, it's "Illusion of Haste"
|
got it!
thx for the help
|
|
|
Jun 02, 2005, 07:56 PM // 19:56
|
#9
|
Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
|
City of Heroes had sprint as a skill available to all.
Rangers have Dodge, Escape, Storm Chaser, possibly more to avoid enemies and run to places.
Warriors have Sprint, and another one that costs adrenaline that I can't remember. Their naturally high defence, and the fact that stances can only very rarely be broken through a highly limited selection of skills, makes them great at escaping enemies and getting to places.
Mesmers have Illusion of Haste and Distortion/Mantra of [element]/Physical Resistance/Elemental Resistance to use in conjunction with one another. Also, toss on Illusion of Weakness for a little more hardiness. I ran my mesmer to Marhaan's Grotto using Mantra of Frost with Illusion of Haste and Illusion of Weakness. And while IoH causes cripple, it also cures it, so when running from crippling enemies, if they tag you, big deal.
Elementalists have Windborne Speed and Armor of Mist for speed buffs, and plenty of options for defensive buffs. Armor of Mist is a 2 for 1 deal that'll help you zoom by the enemies and reduce damage taken.
Monks and necros have nothing.
The main problem for non-warrior/rangers is when you come across enemies with enchantment removal. They tend to travel in packs, and you can bet no matter how many enchantments you try to hide your speed buff under, they'll strip them all off in no time. Try to dash by Storm Kin with Illusion of Haste
Considering most maps have a type of monster that removes enchantments, casters are still disadvantaged.
A stance available to all classes that increase movement speed by 25% for a limited duration with a long recharge time even would be a welcome addition.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:11 AM // 07:11.
|